Character movement

Design
The characters move over a hexagonal grid by spending action points.

The amount of tiles a character can move one round is dependant on the amount of action points you have. You can move to any tile not occupied by an object or character. You may also move upwards in height by using slopes, a slope tile is a step between two heightlevels and always count as the lower end of the tile in height. It is not possible to climb any wall-like height differences.