Abilities

Every character has 1 Signature ability that is more powerful than basic abilities and also is very typical of that characters class. Every character also have 3 basic active abilities and 1 passive. These are also class specific, but has a more “balanced” level of power compared to the signature ability which could be described as slightly overpowered.

Jarl
Usurper's Bane - "The jarl lands a devastating blow on the enemy, inspiring her allies. Increases AP for the entire team by 5 the following 3 turns. If UB kills the target, increases AP for the entire team by 10 the following 3 turns."


 * All numbers in this description are example values and  are subject to change.

Druid
Not yet named - "The druid sacrifices her own blood in order to give all her allies a good old heal. Decreases the druids health by 50 points and increses other party members health by 40 points each."


 * All numbers in this description are example values and are subject to change.

Huntsman
Not yet named  - "The huntsman shoots (or throws) a poison gas bomb (arrow) that creates a poisonous gas cloud occupying X tiles for X turnes"

Housecarl
Not yet named  - “The housecarl moves in and taunts every nearby unit forcing them to attack him the following turn. He then becomes invulnerable to damage.”

Jarl
1. Action : Infuriating Battle Cry  “The Jarl’s battle cry infuriates her allies, making them “see red” and focus on attack rather than defense.” 2. Action : Encouragement / Insult.  “Encourages targets friendly character - decreasing AP cost for attack and abilities by 2 this turn. OR : Insult target hostile characters- increase AP cost for attack and abilities by 2 this turn” (changed from 2 turns /Olle) 3. Action: <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Way of the Axe <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. “The jarl performs a frontal cleave spanning 3 tiles in width,
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Multiplies damage done by 1,2.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Multiplies damage taken by 1,2.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lasts for 3 turns.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lasts 1 turn.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Affecting all enemy units on 3 adjecent tiles all connected to the jarl’s current position.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Inflicts 80% weapon damage on each target.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Has a 75% chance of disarming each target.

<span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">4. Passive <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Jarl of the North <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">. “Every ally within a 2 tile range of the jarl gives her 1 extra attack move per turn. All attacks still consume Action Points as usual.”

Druid
<p style="font-weight:normal;"><span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-style:italic;white-space:pre-wrap;">1. Action <span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Tree Cocoon <span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">. “The druid throws a corrupted potion at the feets of an enemy or ally, roots emerges from the ground and encases the target in a cocoon of branches reducing damage taken by 50%, but also makes the unit unable to take any actions while encased. <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">2. Action: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;"> <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Corrupted hallucination <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">. “Corrupts an enemy characters mind for the next turn, making it attack a nearby ally”. <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">3. Action <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Forced Growth <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">. “ <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">The druid throws a corrupted potion on the ground <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">that sprouts 3 “bushes” effectively blocking characters from passing through affected hexagons. Does not affect line of sight.”
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> Lasts for 3 turns.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> Range is up to 5 tiles away from the druid.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> The affected enemy attacks the nearest enemy allied unit, inflicting normal amounts of damage on the non-affected enemy unit.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> The bushes last indefinitely if left alone.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> Has 20 health and can be destroyed.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> Ranged. The potion’s range is up to 5 tiles away from the druid.

Huntsman
<p style="font-weight:normal;"><span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-style:italic;white-space:pre-wrap;">1. Action <span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Trap <span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">. “A hidden trap that slows whoever steps on it for 5 turns, increasing the AP cost for moving. If someone steps on it, they will be unable to move any further during that turn.” The trap can be placed on a tile next to the huntsman. It lasts until stepped on.

<p style="font-weight:normal;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">2. Passive: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;"> <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Stealth. <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">“The huntsman is invisible to the enemy until it attacks from any range or actively moves within 7 tiles of an enemy unit. However, if the huntsman remains immobile, and an enemy unit moves within 7 tiles of the huntsman, it remain invisible.” <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">3. Action: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Scout <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">. “The huntsman scouts the nearby terrain, creating an AOE which reduces the AP cost for allies moving within that zone. The AOE applies to an area for 5 turns.”
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> This passive ability is active when the battle starts.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> If an enemy moves to a tile directly adjacent to the huntsman, it is discovered and no longer invisible.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> If the Huntsman is visible, but remains immobile AND does not inflict or take any damage for 3 turns, the invisible status is activated.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> The AOE applies with a radius of 5 tiles from the character in all directions.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> Lasts 5 turns

<span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">4. Action: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Double Tap <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">. “This turn and the next, the normal attack fires two arrows instead of one. Each arrow will do 0.8 * damage, with each individual arrow having the normal ability to crit.

Housecarl
<p style="font-weight:normal;"><span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-style:italic;white-space:pre-wrap;">1. Action <span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Shield Slam <span style="font-weight:400;font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">. “Slam the target with your shield, stunning them for the rest of this turn and pushing them back one tile.” <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">2. Action <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Fury Within <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">. “The housecarl musters his anger, channeling it into his next basic attack, doubling its damage.” <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">3. Action <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Bulldozer <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">. “The Housecarl pushes forward 2 tiles, forcing any enemy stuck in his path to move with him.” The push will end if either the housecarl or the enemy in front of him hits a solid object or a character.”  <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> Lasts 1 turn
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> Lasts until 1 attack is made by the housecarl.

<span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">4. Passive <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Athletic <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">. Reduced AP cost for Block by 50%.