Cover

Static cover

 * Rocks
 * Trees
 * Earth (walls)
 * Buildings

Non-static cover

 * People
 * Character Abilities

Functionality
Melee Ranged
 * A cover takes up an entire hexagon, meaning it’s unavailable to stand on, therefore granting a safe spot or “cover” from that hexagon.
 * Covers work as solid objects. Regular projectiles cannot pierce cover. Magic and certain abilities may be able to penetrate cover, depending on what magic/ability it is. Each abilitys range and movement will be described individually.