Druid (class)

Summary
The druid is the coolest character.

The druid is the groups caster. Not really an offensive caster such as mages and wizards you see in other games, rather a defensive caster, that alter the way things happen on the battlefield. An example of this is the way we have imagined healing in the game. The druid is not only going to stand and heal, rather the way she heals is very similar to that of blood magic. The druid will sacrifice its own health, in order to restore that of her brethren. Another ability of hers is what we for the moment call “barkskin” or “tree cocoon”, temporarily encasing either an ally or enemy in a web of branches, preventing them from taking damage, but also preventing them from acting. The goal of the druid design, is to make it so that every pro comes with a con. That every decision will be both good and bad. For the druid, BALANCE is key.

Defining Characteristics

 *  Mystic and eccentric.
 *  Channels the corruptions in the environment.
 *  She’s elemental, she’s in touch with the environment and the force it holds.
 * Blot (offer something to gain something else)

Defining Class Attributes

 *  Sacrificial healing.
 * Shield / Movement impairment by using corruption.

Weapons

 * Mace / Staff